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About Me, Jorge

Game developer specializing in C#, C++, and Python programming.

I have used both the Unreal Engine as well as Unity to make 2D, 3D, and VR games.

I studied Simulation and Game Design at the University of Baltimore.

Below you can see some of the professional and personal game projects I have worked on.

Or you can head to my GitHub for the source code.

Games / Tools

Professional Projects & Capstone

SFB Jump 2019-12-03_02-12-21

2D Action Platformer (University Capstone)

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SS Thumbnail Snipaste_2020-11-03_17-20-5

3D Solar System Simulator

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SW thumbnail.png

3D Resource Management Game in Space 

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Spaceball thumbnail.png

2 Apps: Astronaut Designer & Spaceball!

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Rocket Math Thumbnail 2.png

8 Different Educational Apps about Math and Astronomy

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Coming soon Snipaste_2020-11-03_17-12-40

3D 5v5 Competitive Battle Arena Game

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Personal Solo Projects

Cybershooter gameplay middle firing.jpg

3rd-person sci-fi shooting game against enemy AI

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Better Together Gameplay.jpg

2-player, co-op puzzle platformer supporting both local and online multiplayer (through Steam)

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GearGenerator_Screenshot.jpg

Python scripts to automate actions in Autodesk Maya 

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+

TTTT 02 in the heat of battle.jpg

Top-downish Tank Battle Game

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Text Coming soon

Work in progress

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Escape_Dungeon of the Gargoyle Thumnail.

3D escape-the-room game set in a medieval dungeon

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Simple Tones Thumbnail.jpg

UI/UX project for a music app using material design on Adobe XD

UI/UX

Dialog Tool 3.png

Easy to use tool for designing and creating conversations in games 

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BTSWK Screenshot.png

VR space shooter inspired by Star Fox

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3D Flying Simulator

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Windows 2019.06.27 - 08.04.55.91.mp4_201

2D modern redesign of arcade classic "Breakout"

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3D Modelling & Animation

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Female character made in Maya for a virus outbreak game concept

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Top View 1.jpg

High-rise apartment bedroom in a sci-fi city. Made in Maya

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Solid, 3-4 front-left view.jpg

Low poly sports concept car inspired by the Camaro and Mustang. Made in Blender.

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Personal Projects
Professional Projects
3D Modelling & Animation

BIO

I started teaching myself C++ back in 2012 when I was still in high school. Shortly after, I made my first game in 2013 using Game Maker.

 

That same year, I picked up Unity and fell in love with it! Since then, I have made several games in Unity using C#.

 

I have also made single and multiplayer games in Unreal Engine 4 using both C++ and Blueprints.

 

I've done quite a bit of 3D modelling and animation in Maya and Blender as well, with the occasional UI element or sprite in Photoshop or Illustrator.

 

In my spare time I love to learn math and Japanese, read self-development books, compose music, and of course –play games.

CONTACT

Contact

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